Thus the decision was made to release Unity, even though it was obvious within the development team that it was too early to do it. After a previous delay of Watch_Dogs, Ubisoft probably didn’t want to put off showing the world its new big project. The case of Assassin’s Creed: Unity made something clear. The gamers are sure to complain a bit, but from a broader perspective they will be better off. Even your company has delayed an upcoming title twice last year. Recently, we’ve seen a plague of delays from such household names as Rockstar, EA or Warner Bros. During our chat with Adam Badowski, Managing Director of CD Projekt RED, we decided to focus on the technical aspects and the development of the game itself. A lot has already been said about the plot and the content of the world in The Witcher 3: Wild Hunt.
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